Please note: You'll need a paid membership to CG Cookie to download the files. I didn't know this when I made the tutorial, and so the tutorial reflects that ignorance on my part. But at least it gives an idea on how to do the effect, and hopefully everyone can get something out of it.
I'll see about releasing the laser cannon mesh on BlendSwap, though.
I guess I must have done something right, though, because they've asked me to do another tutorial for them. Let's see how this one goes, now that I've learned from the mistakes on this one!
A few years back, I wrote a movie called Armranath. It's still the best thing I've ever written, and it's not bad, as movie scripts go. It'll probably never be made, but I might just put it on Deviant Art one day, just so anyone who cares enough to trudge through a 2 hour script can read it.
Anyway, almost all of the action takes place aboard an aging space freighter captained by a middle aged Thrassi man named Seranno Nero. Since he owned the ship at the time, he named it the Nero's Fire.
I've had a few iterations of the ship over the years, but nothing I was really satisfied with. I've been working on this on my free weekend time (which isn't much), and finally, now that I've got my computer up and running again, I've gotten my chance to show how she looks so far.
Nero's Fire WIP
Obviously, still a long ways to go, but I really like her. She's beautiful in my eyes. :)
So, it finally happened. My patched and sputtering old Ubuntu installation finally croaked.
And with it, unfortunately, went probably 5 gigabytes of data into the netherworld, including an entire project for a client...
On the plus side, the tutorial for CGCookie is about to work out, I suppose. We'll see what they say. I had so many technical issues with that thing, that's what preceded the need to upgrade. In the upgrade, however, I failed to save every file...oh well.
So, it was clearly about time to upgrade my Ubuntu. Now,
I'm getting used to 14.04, trying to figure out what I will do to repair
the damage, and languishing in horror at the lost data, realizing I'm
about to do hours of work for free.
The average visitor to the Aster Space Port and Hangar Facility on Koranna IV might never realize that it houses the private hangar of the famed star fighter pilot, nicknamed the Baron.
If one were to explore the sprawling complex of squat, round hangars and landing bays, semi-submerged in the sandy ground all around, they might chance upon an unassuming structure toward the south, where three ancient D-1 Space Superiority Fighters sit, relatively unattended. The three craft are all owned by the Baron, and were used by him and his flight team during their incredible combat missions against the Trisst Empire some fifty years ago.
Now, they are museum pieces, preserved by the Thrassi War Heroes Conservation Association, for future generations to appreciate.
The Baron who flew these fighters, whose real name was never released to the public, was reportedly killed by falling from a ladder in his home just three days after the war ended.
Been working on a project for a client who has asked for a space fighter design based loosely off of old Soviet era combat aircraft. Decided to do a little adjustments, but it's based off an old MiG and other planes.
Still have to add the landing gear and some appropriate space-y looking weapons.
About a month ago, I received a request from CGCookie.com to make a Blender tutorial. So, after a bit of deliberation with Jonathan at Blender Cookie, we decided to make a tutorial on how to do laser beam cannons in Blender, using the Cycles render engine.
Today, I started work on the tutorial by building the model which will be used with the tute. A working turret, fully set-up and rigged with empties so that it always points towards its target.
From here, the tutorial will start with how to make the laser beam effect, as seen in this video:
Obviously, this is an older video, so the technique will be improved.
Perhaps in the future, I hope to have another tutorial which will show how to design and build a turret and how to rig it properly for use in this fashion, but for now, hopefully everyone will enjoy the model.
The tutorial is still about a month away, however. Still working on it. Never thought I'd be tapped by CGCookie to do a tutorial for them, though. It's really a cool deal.